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Date added: 29.3.2015
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When we close our eyes at night, we all see the same ancient place. Exploring Astra is like living a video game. Tomorrow, I’m going goblin-tipping with some of the other wizards. The first rule of being a dream wizard is “no photos.” You don’t wantMoreWhen we close our eyes at night, we all see the same ancient place. Exploring Astra is like living a video game. Tomorrow, I’m going goblin-tipping with some of the other wizards. The first rule of being a dream wizard is “no photos.” You don’t want the bad guys finding you where you have no powers. The waking world sucks.Since Mom went to prison, the Nevada foster system sent me to Minnesota to meet an Uncle Joe I never knew I had. Snow loses its charm after five days. Only music and the dreams make my life bearable.The weird thing is that elements of the worlds are bleeding into each other. Someone is trying to kill me, and I’m not sure who: the criminal underworld, the elves, or the crazy wizard causing these freaky storms. Messenger (Behind the Walls of Sleep, #1) by Scott Rhine